Character InformationName:Zechs Kotsu
Gender:M
Appearance Age:Late 20's, Early 30's
Soul Age:1227
Appearance:Bald head, covered by a red baseball cap with a blue bill, a small norse, viking-like goatee of black hair with 4 braids, always wearing a half-square pair of Rayban sunglasses, and has Mayuri's old ear pieces from before Hueco Mundo.
Personality:Think Mayuri Kurostuchi mixed with Shinji Hirako. A take-charge research freak with a balance of obsessive-compulsion and a laid-back chill demeanour.
History:Imagine there's this not so noble, yet fiercely respected family of the Kotsu's living in the 15th Rukongai District, South-West Side. As a kid growing up, Zechs was quite hard headed. Basically thought he was a Kenpachi. With the 15th District being not too shabby, he led a fairly normal life for a soul-born. While along with a few friends as teenagers exploring a deep & dark cave in the woodlands that bordered the prisons watched by 2nd Division, they stumbled into a nest of venomous snakes. Later during the nights for the rest of that week, he began having vague dreams. Zechs was seeing something small, but attempting to grow to try to get his attention, saying something twisted and menacing but only hearing half the conversation. Something like
"do you think ... what it takes ... overcome this power?! … Know my name"
After that week he fully regains consciousness and tries to find his friends that went with him. In a sordid state of affairs they weren't as lucky as him to survive. Nearly driven to psychosis by blaming himself, he was about to check into a mental asylum near the Seiretei when a patrol from the 7th Division notices he is giving off intensely odd and dark spiritual pressure. They tell him he'd be better off enrolling in the Shinigami Academy, so he does. Sometime into the first year of his 3-4 year stay at the academy, he ponders why he didn't die from the venom, learning why in a more vivid vision-quest. It was his Zanpoktu’s spirit, Fang, who intervened and gave him a dose of her own bufotoxin that counteracted it.
It turned out that the snake that lunged at and latched onto Zechs still had a dying frog in its gullet, and it was the secretion gland of it that saved him. After the second year, realizing how stupid and hard headed he had been all his life, he spins his life the other way around and smashes his head into the books, as often as he could. The remaining year and a half he applies his intellect and graduates the Academy in just a little over the 3 year mark. Zechs opted to enroll in the 13th Division, being a secretive smart-arse for at least a few centuries before Kisuke Urahara took over Squad 12 and made a dream come true - the Shinigami Research and Development Institute.
Immediately afterwards he files transfer forms and changes squads (didn't have a Seat at the time in 13) and remains a shadow; but learning from his Captain, Kisuke. Aizen saw he switched divisions and figured he wouldn't be missed being a seatless soldier. The traitor lured Zechs into the trap that was the Hollowfication experiment, but his was the first case that didn't result in immediate death. Aizen would utilize this same formula and apply it to Mashiro, Kensei, and all the other known Vizards. Before the inner hollow wholey consumed him, Kisuke sensed him while gathering the other vizard lieutenants and captains.
Zechs turned a blind eye to it all, having Mr. Urahara help him and in fact relishing in the world of possibilities that came with being half hollow. He hid his Vizard status until after Aizen would attempt to become god. Sticking to the back of the crowd for years now paid off, as he was the only one spared the misplaced wrath of the Central 46. He stayed behind in soul society and remained everyone’s intel, their own inside source, since he was largely unknown. Mayuri takes over the 12th Division, and Zechs’ intelligence skyrockets being made a 4th Seat and working so close with the captain. But sometime after the Aizen epidemic Mayuri would leave the Gotei 13, grumbling something about having a better lab in Hueco Mundo with less restrictions and responsibilities. So with the Captain's chair available, Zechs takes a Captain's Proficiency Test and reveals his bankai. His story now continues ....
Division:12th Squad
Seat:Captain, also President of the Shinigami Research and Development Institute
Stats:Strength: (5/10)
Endurance: (10/10)
Sword handling: (6/10)
Shunpo: (9/10)
Kidou: (4/10)
Intelligence: (10/10)
Hand-to-hand: (2/10)
Strengths:Master Scientist/Inventor - After learning at the feet of both geniuses and inheriting the 12th Division, his intelligence is quite considerable, and has invented certain works of his own creation.
Master Strategist - Zechs has a talent for being well prepared. He takes various precautions before engaging in personal combat with a foe, usually studying them through his various methods in order to gain a clear advantage, as he always has been a sore loser - as such tilting the battle in his favor is the only way he can truly win. He seems to always have a contingency plan for his contingency plans if something doesn't work out the way he expects (Vaporizing gas, you'll see)
Enhanced Durability - Zechs has shown himself to have a high tolerance to pain as shown when battling, having almost half his body blown off as a test subject for Kurostuchi multiple times, giving him his own cybernetically reinforced structure.
Immense Spiritual Pressure - Being a captain, he boats enormous spiritual pressure. Since becoming a Vizard, he now has the dual type spiritual pressure, similar to the Espada.
Flash Step Master - Although having been taught by, but never beating the "Goddess of Flash" Yoruichi Shihōin, he is still easily one of the most proficient users of this skill in all of Soul Society, rivaling Captain Byakuya especially after placing bionic and neural implants into his eyes and legs which take considerable maintenance on a daily basis.
Weaknesses:Expert Swordsmanship Specialist - While not masterful in swordsmanship as some other Captains, Zechs is skilled enough to hold his own in a fight. His expertise with his Zanpakutō lies in his effective use of its abilities while its in either the Shikai or Bankai release states, rather than his swordsmanship skill. He heavily relies on those abilities or his pre-planned strategies rather than actually engaging in melee combat with his opponent.
Kido Expert - Being a Captain he knows enough about Kido, but just never had the desire to master it, and still doesn't know much of it to be bothered effectively utilizing it while in a fight.
Hand to Hand Combat - Knows very little, and will rather use his shunpo to keep him safe and properly distanced.
Brute Strength - Being a weakling above the waist, he has the normal strength a Captain would, but nothing compared to Sajin Komamura, the Kenpachi’s or even Shunsui.
Mask Appearance:‘Army of Two’ skull on one side, acid-burn scorched on the other.
Mask Duration:When under normal circumstances, 7 hours. When fighting to his absolute limits, only about 12 minutes.